Thrice. They exacerbate every issue the game has, from forced camping issues, to weapon balance issues, to slow/unrewarding progression issues, to overinflated AI issues. Well there were some ranged weapons that were sent rolling low, and there were those which hit low/mid/high areas depending from distance. A lot has changed in between the last release and the new one, and while the modes may have changed in this RPG/fighting game hybrid, the theme remains the same — the game is set in feudal-era Japan, and you’re playing the role of … As for ranged weapons - they are pretty like they were in SF2. And you can't hit them as they are charging, even if you were behind them. It is punishable by every move in the game on block, and trying to hit a ragdoll with it usually results in trading blows unless you get lucky with Precision. It slows the pace of the game and punishes you for trying to avoid the AI's frame perfect Herald attacks. Give it as little opportunities to attack you as you can, and wait for openings. Before this I was pretty good at duels, reaching a peak of 2460 with 3.8k power. Becoming a great warrior in Shadow Fight 3 requires strategic maneuvering and lots of practice. Fuck this shit. Most of them can be bought with either coins or gems, but super ranged weapons with enchantments can only be bought with gems. It is unlocked after defeating Lynx. You see how long this fucking list is? Jump to. By nasty experience, I mean dropping 150 Dan because you go entire matches having your ragdoll corpse 0-death comboed by enemies doing 50% more damage than prepatch, but your weapon is now objectively less effective because they forgot to make Legion weapons actually have advantages beyond "lol I can not instalose to RNG shocks 35% of the time trolololol". Fan-created Reddit Guide for All Weapons in Shadow Fight 3 (if it lasts) So, I'm thinking we should all make a giant thread with detailed information on how to use each strike of each weapon in the comments. I wanted the ranged weapons to be a combo ENABLER, not a combo killer. Yes, sometimes AI pulls off bullshit moves - like evading from your attacks in literal centimeters and finding a way to hit you in the process - but without these moves the game will be too easy. Now to why ranged weapons ruin SF3. But this weapon is quite difficult to learn but if you learn this weapon than definitely you can beat anyone in shadow fight 3. Such an addictive Battle Simulator with great graphics and physics ruined by something so insignificant. I don't think ranged weapons in SF3 are worse than those in any way. Lock you in blockstun until you die with any of the above, you unable to do a thing about it without turning the block into a hit. Shadow Fight 3 for PC is the best PC games download website for fast and easy downloads on your favorite games. Super ranged weapons can only be bought with gems. Why add more bs? Some of them are available at the shop in the Special Edition. In Shadow Fight 3, choosing which factions that best suit to your playstyle can give you easier time to deal with enemies. Because I've met several opponents w/o weapons several times, and their stats were the same as those with weapons. EDIT: Forgot to mention they removed some weapons and armor from the game and now my Fate's End and Agony Gleam are completely useless now. Elegant Bow (Common) Wild Infloroscence (Rare) Emerald Straw (Epic) Sun Synthesis (Legendary) Heralds Ranged Weapons So I have to sit back and duck. The combo potential it holds makes the weapon have deceptively high damage and I've managed to outplay my enemies and score a Great instead of losing an otherwise lost battle because of said combos. Now don't tune me out. They carry Mythical enchantments and collecting these ranged weapons is necessary to unlock their respective enchantments. Ranged Weapon is one of the five types of equipment available in Shadow Fight 2, along with weapon, armor, helm, and magic. They deal 7 damage. I lose count after 204, Unsuccessful (Blocked, interrupted) Airscrews: >199, Airscrews that were interrupted, or blocked and punished by another Kenjutsu: ~67, Blocked or interrupted Airscrews that resulting with my dying above 90% HP to Kenjutsu or other: ~47. Equipment in Shadow Fight 3 can be purchased from shop, using either coins or gems.It can also be obtained via Booster Packs which can be bought by using gems or coins (once per day), Chests won from Duel, or as a reward after winning a match.A player's equipment includes weapon, armor, helm, and ranged weapon. To the AI: The problem isn't hitboxes. And duck. They raise your power way more than they actually increase effectiveness, and because you're matched based on your strongest gear and not your current gear, this jacks up the match strength you get in Dan 5 and 6. Unlike weapons, armors and helms, super ranged weapons can be upgraded to the next level using coins, as long as there is no new ranged weapon unlocked in the shop. Players would pit themselves play against other players in online battles, utilizing magic spells, long-ranged weapons and hand-to-hand combat tools, but can also fight … Also IIRC AI in SF2 was able to time their ranged weapons to hit you just when you were finishing the jump or roll in any direction, so nothing new here. Plus, since the Naginata got a minor nerf, I've noticed an obnoxious amount of glaives everywhere. I mean like 1000-2000 power higher than you, and you literally do negative damage to that. Now, they futilely shoot you three times and you futilely roll towards them, try to punish with Kenjutsu, and instead get 1-shot by Kickback/Kenjutsu/Airscrew/Grapple. Ranged Weapon. As for ranged weapons - they are pretty like they were in SF2. I almost finished chapter 4 in around 2 hours yesterday,I need to fight a boss but if I duck all the time I can't dish out enough damage to kill him in 90 seconds The same with the duels,the true duels against players with 1k+ over you where you actually need some skill not just spam Do you remember the guys in Legion armor with super high defense that you can't kill in 90 seconds,just keeping them down with the katana and use all you combos and things and they're still almost half hp..now you can't even touch them,well thier health bar I don't even use these shit ranged weapons,that do nothing so..what o would use them. Well guys are you suuuure equipment level affects duels? There's no complexity. 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